But I can't really think of any build in which you could get more out of dumping attributes to improve others. You're effectively getting 8 attribute points. And I have played games like that - it's horrible.Īs for actual perks, going for Renaissance perk just seems really good if you take a look at the math. As I most definitely would not want to be playing a game where I'm out leveling the content I'm supposed to be doing. And I'm usually progressing through the game facing enemies at my level or slightly higher. My companions started about a level above me. Considering I have this deficit and everything is really nicely balanced. So I don't even know how not getting the -50 in learning would work for a balanced game. And I had to heal them in order for them to survive. Then I end up in a really difficult battle with NPCs assisting me. I remember starting the game playing Erudite thinking I don't care about the healing section, but I get it anyway. In my game, combat actually takes strategy and carelessness will get me killed. This is the case for me with Prodigy on hardest difficulty. Ideally the user should be even or lower level than enemies. The combat in this game is fairly balanced out. So as you progress through the game, enemies are just ending up lower level than you and lower and lower. Too much exp and you're leveling up higher than enemies. I am not feeling any sort of deficit at all.įor example, too little exp, and you will run into blocks of progression where enemies are simply too high to fight. Because so far half way through the game on the hardest difficulty it just feels really balanced. And how does this actually play out in game? Well actually amazing. Who cares? Because I would much rather have the ability points to create a more powerful character. The deficit in Learning is just whatever. But this is a whole different topic.īasically, the four points make your character itself stronger. Unless there's a deficit for some sort of penalty like dying or whatever. And gain based on actual activities in game. I honestly think that exp gain rate should never be affected by any stats or anything other than difficulty setting. Since you will be getting exp anyway as you play. Discarding any point to weaken the build isn't really worth it. But it balances out by giving you additional exp. You get 6 practical abilities with 21 points. It's a really interesting design because Fallout 4 actually has it built into their base system. As it effectively gives you four ability points in exchange for something pretty useless which is learnability. But really I think Prodigy is by far more worth anything. As long as you have fairly high Brains to offset the deficit in skill points. I was thinking Slacker might be pretty nice. Everything else I would say is not universal, and has to be considered based on build. As for actual perks, I do think Renaissance perk is just really worth going for regardless of the build. Slacker was also something that seemed worth considering as long as playing a Brain build. The only reason not to is if completely dumping Brains to go for the Dummy build. When it comes to the starting background perk, Prodigy just blows everything else away. Each perk can be useful for certain builds, and completely unnecessary for others. Therefore, not every perk needs to be useful for every build. However, what 'perks' should be doing is offering perks - minor bonuses. The attitude is if there is something wrong due not not being super powerful. Attitude of OP about perks is simply absurd.
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